![]() Ceilings work fine when all walls of a room have the same height. Another way to achieve this, is making a special texture, as explained in this guide ). ![]() So if you want the lower part of a wall to have a different texture or color than the upper part, you will have to create that wall in two horizontal sections. A problem you encounter when you export your floor as an OBJ is that SH3D automatically inserts a floor even if you didn't draw it.Ħ As long as you draw perfectly rectangular floors, this isn't a problem, but every deviation from the rectangle will show up as a zero thickness white floor that surrounds part of your design to make it, when you use CopyAsNewFurniture, this false floor isn't generated, and you can copy and insert a clean, when you start to design your project, you first have to decide how to cut up your model in rectangular building blocks that you can stack without seeing the seams after cutting up horizontallyWhen deciding about the horizontal sections of your project there are a few things you have to bear in mind: Textures on floors Textures adhere always to floors, so for every level on which you want a texture, you will have to create a new horizontal section.ħ Textures on walls You can't stack textures on a wall. In this way your house can have as many floor as you like, as long as you don't go higher than 24,999 meters. But if you want to make something more complex, you'll soon find that it's not a really good, a better solution would be to design each floor as a separate project and then stack them to build, or assemble, your house. The entire house consists of five blocks: the ground floor plus the four OBJ blocksLayer 0 the front part of the first floor *Layer L1a the rear part of the first floor*Layer L1b the front part of the roof *Layer L2a the rear part of the roof *Layer L2b * This file is exported as an OBJ file and used in Layer 0 Click on the links to download the 0 shows the details of the ground floor and everything that is beneath the floor texture of the first floor.Ĥ In this file, four OBJ files have been imported that form the rest of the house to see all the details, you should inspect the other files as well Layer L1a shows the details of the rectangle that forms the front of the house on the first floor it has been exported as an OBJ file and used in Layer 0 you can use this file to see how it's L1b shows the details of the rectangle that forms the back of the house on the first floor it has been exported as an OBJ file and used in Layer 0 you can use this file to see how it's L2a shows the details of the rectangle that forms the front part of the roof it has been exported as an OBJ file and used in Layer 0 you can use this file to see how it's L2b shows the details of the rectangle that forms the back part of the roof it has been exported as an OBJ file and used in Layer 0 you can use this file to see how it's import an OBJ file use Furniture Import Why five blocks?ĥ A cutting up verticallyIf you have a relatively simple design, you could insert a box that functions as ceiling and floor, and put all furniture on top of the box. Click here and here to see pictures of some of this guideThis guide discusses: how you can build a part of an object (in this case a house ) how you can export that part as an OBJ file how you can import it as a furniture element how you can assemble these elements into a complex object, that could not have been constructed using the standard tools available in Sweet home 3D version guide assumes that you have the CopyAsNewFurniture plug in, as well as the AdvancedEdit plug in installed.ģ See the plug in tutorial on how to install and use these plug 'll discuss the first of the two examples and show how I solved some of the construction problems. Nevertheless, there are workarounds that make it possible to create many homes that seem impossible to make. None of these is possible in the current version of SH3D (version ). ![]() This allows you to create a multi level design directly within the means you do not need to follow this tutorial to create a multi level design, although the procedures described in this tutorial can be ueful in special situations.Ģ 2 How to create a multi level house in Sweet home 3 DMany people on the S weet H ome 3D forum ask questions about layers, split level homes, second floors, roofs etc. Hans Dirkseversion - Janufor SH3D - February 2012 for SH3D + plug-ins1 NoteWith Sweet home 3D version a new feature was added: Plan Add level. 1 How to create a multi -level housein Sweet home 3DA guide for users who want to design a house with more than one floor, or who want explore the full potential of Sweet home 3D. ![]()
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